7 Copy/Delete Animation Modder: Quick Guide to Cloning and Removing Animations
What it is
A concise tool-focused guide that explains how to use the “7 Copy/Delete Animation Modder” to duplicate (copy/clone) and remove (delete) animation assets or animation tracks in a project. Assumes the modder is a plugin or script used inside an animation editor or game-modding toolchain.
Quick workflow (presumed defaults)
- Open project: Load the scene or asset file containing the animation you want to modify.
- Select animation: Choose the animation clip, track, or node to copy or delete.
- Copy/clone: Use the modder’s Copy function to create a duplicate clip or track. Rename the duplicate and adjust timing, keyframes, or references as needed.
- Edit clone: Modify the cloned animation (tweaks, retiming, retargeting) while keeping the original intact.
- Delete: Use the modder’s Delete function to remove unwanted clips or tracks; confirm deletions to avoid accidental loss.
- Resolve references: Update any objects, rigs, or scripts referencing the deleted or cloned animation to prevent errors.
- Save and test: Save the project and play the scene to verify behavior.
Best practices
- Backup: Save a copy of the project before batch copying or deleting.
- Naming: Use clear, versioned names for clones (e.g., Walk_v2).
- Dependencies: Check for dependencies (events, scripts, timelines) before deleting.
- Version control: Commit changes incrementally so you can revert if needed.
- Batch operations: When supported, use batch copy/delete with filters to avoid manual repetition.
Common issues & fixes
- Broken references: Re-link assets or reassign animation controllers.
- Duplicate IDs/keys: Rename or regenerate IDs if the system requires unique identifiers.
- Performance bloat: Remove unused clones and optimize animation curves.
- Retargeting errors: Rebind bones or use retarget tools when applying cloned animations to different rigs.
Short checklist before deleting
- Backup project
- Verify no runtime references
- Confirm deletion
- Test scene after change
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